Lisbon
+49 89 248858220
School of Magic
Escape room 14+

School of Magic

2 - 7 people60 minutesDifficult
The Dark Lord has escaped! Join the search for the Ancestral Stone of Auralake, and save the world from darkness. Do you and your friends have what it takes? The world is counting on you!
For prosLarge groups

Difficult
Not scary
Without actorsActors
PortuguêsGame language
About the escape room
The Dark Lord has escaped from Azkaban prison. The world will plunge into an era of darkness if nothing is done to stop him. Not even the most powerful spell can stop him! But there is hope! The Ancestral Stone of Auralake. A stone so powerful that it can imprison any evil for all eternity. Brave wizards and witches from all corners of the world have volunteered to find the stone, you and your group of friends are part of this search. Do you have what it takes to find the stone? It's time to use everything you've learned at the school of witchcraft, the world is counting on you. Be quick, time is running out and the power of the Dark Lord is increasing.
AI
Brief assessment
Navigator AI
Magic with a polished set and plenty of gadgets, where logic shines and immersion holds your hand from start to finish. Perfect for groups of any size seeking adventure without scares, though some mechanisms can be a bit finicky.
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Location

50 meters from Feira da Ladra (Traditional Market) 350 meters from the National Pantheon (Monument) 450 meters Parking Graça EMEL - Rua da Verónica (Parking) 500 meters from Santa Apolónia (Train & Subway) 300 meters Campo Sta Clara Bus Station Linha 712/734 (Bus Station)
Paid Parking
Wifi
Wardrobe

AI Overview

AIThe setting and tech side earn constant praise, with puzzles mostly logical. There’s a spike in difficulty in one specific puzzle, and the opening puzzle can rely too much on physical positioning. Complaints arise about imprecise wands, locks that break the theme, and a mechanism that failed for some. The GM is seen as helpful, sometimes needing to over-guide due to position-sensitive mechanics.
WeaknessesWands that are hard to calibrate and reliance on micro-positioning can irritate. Combination locks break the fantasy a bit, and there was a report of a mechanism failing. Some felt the puzzle count was on the low side and certain steps a bit unintuitive.
StrengthsBeautiful, immersive decor with comfortable space for both small and large groups. Puzzles are generally coherent with good interaction ideas. Attentive GM, ready to help at the right moment.
SecurityClear briefing and constant monitoring convey safety. There was an isolated report of a mechanism failure, with no serious impact on safety.
Level of fearNot focused on scares; tension comes from the clock and the mission. Should work well for families and accompanied younger fans.
Actors' gameMain interaction is with the GM, who is usually present and helpful with hints. At times, guidance turns into step-by-step because of position-sensitive mechanics.
Quality of riddlesGood mix of technology and logic, with okay variety and one notably harder challenge. Overall fair, but some steps feel less logical to veterans and require physical alignment. Moderate puzzle volume, more flow than object-hunting.
PlotThe team races against time to find the Ancestral Stone and contain the Dark Lord. The plot guides progression well and doesn’t require knowing the universe to enjoy.
Difficulty levelMedium, with a steeper spike and friction due to the wands. Beginners do well with GM support; experienced players may finish with time to spare, but might get irritated by the mechanics.

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School of Magic2 - 7 people