WeaknessesLittle technology for those expecting lots of gadgets and effects. May feel easy for very experienced players.
StrengthsPeriod-faithful setting and engaging story. Fair, clear puzzles well embedded in the environment. Ending cited as memorable.
SecurityNo specific data on briefings or safety guidelines in the accounts. Nothing points to issues beyond the thematic tension.
Level of fearMore tense than scary; no jump scares. The dictatorship theme may be heavy for children, but works well for teens and adults.
Actors' gameNo mentions of actors in the room. Interaction happens mainly with the environment and the story’s guidance.
Quality of riddlesLogical, intuitive, no-gotcha challenges that foster real collaboration. Sufficient variety and good narrative integration, keeping the pace without stalls.
PlotArrested by the PIDE in 1974, you must escape before the interrogation. The story advances alongside the puzzles and leads to an ending remembered as special, without resorting to scares.
Difficulty levelMedium, accessible difficulty, ideal for beginners and groups. Veterans get through easily, but stay for the immersion and cohesion of the game.
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