WeaknessesThe space is compact and may feel less impactful to those expecting something grand. If you’re after heavy horror, you might leave craving more scares. Some compare it with other rooms in the venue and find this one a bit below in "wow factor".
StrengthsWell-thought-out, logical, varied puzzles, with a good mix of locks and tech. Polished theming and mechanisms that reinforce immersion. The twist of splitting the team and the way you talk to the GM work very well.
SecurityClear briefing and constant GM oversight, who also regulates the scare level. The team split is conducted in a controlled, safe way.
Level of fearLow to moderate fear level, almost no jump scares, and the GM adjusts the intensity. No data on age policies or specific recommendations for children.
Actors' gameReports praise the GM for presence, timing, and the ability to adapt the scare, with a direct mention of Eli. No clear mentions of in-room actors; instead, there’s a creative interaction with the GM.
Quality of riddlesCoherent, “fair” challenges, with clear signals and good progression. High volume of puzzles, some mechanical, others tech-based, requiring communication and attention. The team split adds variety and a strategic spice.
PlotA dinner at Madame Butterfly’s house where everyone swears they’re not alone. There’s no real food, just mystery and presences to uncover—no spoilers.
Difficulty levelPointed out by many as the most difficult room at the location, ideal for players with some experience. Beginners do fine with GM hints; 3–4 people is a comfortable number for the space.
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